Island of the Lizard King

Island of the Lizard King

The original Puffin Books cover of Island of the Lizard King (1984).
Art by Ian McCaig.

The Wizard Books cover of Island of the Lizard King (2002).
Art by Martin McKenna.
Outline
Location Fire Island, Allansia, Titan
Publication details
Author(s) Ian Livingstone
Illustrator Alan Langford
Puffin
Cover illustrator Ian McCaig
First published 1984
Number 7
ISBN ISBN 0-14-031743-0
Wizard
Cover illustrator Martin McKenna
First published 2002
Number 17
ISBN ISBN 1-84046-491-7
List of Fighting Fantasy Gamebooks

Island of the Lizard King is a single-player adventure gamebook written by Ian Livingstone, and illustrated by Alan Langford. Originally published by Puffin Books in 1984, the title is the seventh gamebook in the Fighting Fantasy series. It was later republished by Wizard Books in 2002.

Contents

Story

Kidnapped by a vicious race of Lizard Men from Fire Island, the young men of Oyster Bay face a grim future of slavery, starvation and a lingering death. Their new master is the mad and dangerous Lizard King, who holds sway over his land of mutants by the eerie powers of black magic and voodoo. YOU are the only one who can hope to rescue the suffering prisoners, but do you have the courage to risk this dangerous mission?

The player takes the role of an adventurer on a quest to find and stop the Lizard King and free the human slaves captured by his army. As the adventurer, the player must traverse Fire Island, battling Lizard Men and various other monsters. The player must also find and utilize information regarding the Lizard King's weakness that will be required during the final confrontation.

Reception

Marcus L. Rowland reviewed Island of the Lizard King for the May 1984 issue of White Dwarf, rating the title 8 out of a possible 10. Rowland claimed that Island of the Lizard King "seemed to contain more monsters and less traps than others in the series, and most of the traps seemed to be fair", concluding that this was "probably the toughest adventure of this series, since few options allow the adventurer to avoid a fight".[1]

See also

References

  1. ^ Rowland, Marcus (May 1984). "Open Box". White Dwarf (Games Workshop) (53): 16–17. 

External links